Understanding the Game Architecture Before Writing Code
Before any development began, we worked through the complete game flow with the client β every state the match could be in, every edge case in the balance system, every scenario involving disconnection or abandonment. This session produced a documented state machine for the game engine, balance rules covering all edge cases, and an API contract for both the iOS app and the admin panel. No assumptions were left to resolve during development.
- Game state machine documentation for all match phases
- Balance accounting rules for disconnection, abandonment, and ties
- Location availability broadcast architecture
- MongoDB and PostgreSQL schema design
